A New Spatial Experience of Art Via Technology


  • Aslı Çekmiş Görgülü
  • İlgi Hacıhasanoğlu


Museums, Exhibition Spaces, New Technologies, Experiential Design, Van Gogh Alive


Art and technology are (must be) mutually exclusive according to the conventional approach, as they refer to distinct realms. However, these two fields have a great interaction, and this interaction occurs not only in the creation of an art object but also during its display. Museums and galleries increasingly deploy computer-based interpretation devices such as tour/personal guides, or suggest applications for smartphones and tablets. Such kinds of digital technology provide relevant information for visitors and allow for a better engagement with the art object. Furthermore, creators seek to provide novel experiences by using new technologies in exhibitions. This is not something like simple setups or demonstrations; technology here refers to a creative usage as an exhibition method for fine arts. Exhibition spaces, on the other hand, have an essential role in the presentation of art objects, and in the implementation of new technologies. Architectural space is reinterpreted by technology to create new experiences for visitors. The objective of this paper is to present the effects of technology on exhibitions and especially on exhibition spaces in today's digital age. It is proposed that this new technological insertion will make space the exhibition object itself; and this spatialized art will depend on a collaboration of technology and architecture. This concept is highlighted in the exhibition; "Van Gogh Alive - The Experience," which utilizes unique systems combining still images, motion graphics and surround sound together in a space. This new and different expression of art is also evaluated in comparison with the original exhibition in the Van Gogh Museum.


Metrics Loading ...


Bimber, 0. and Raskar, R. 2005. Spatial Augmented Reality: mergmg real and virtual worlds. A K Peters, USA

Boehner, K., Sengers, P. and Gay, G. 2005. Affective presence in museums: Ambient systems for creative expression. Digital Creativity, 16:2, pp: 79-89.

Dean, D. 1996. Museum Exhibition: Theory and Practice. Routledge, London.

Galani, A and Chalmers, M. 2004. Production of pace as collaborative activity. Conference on Human Factors m Computing Systems, Vienna. http://eprints.gla.ac.uk/3449/

Gutschow, K.K. 2006. From Object to Installation in Bruno Taut's Exhibit Pavilions. Journal of Architectural Education. 594, pp. 63-71.

Hein, H.S. 2000. The Museum in Transition: A Philosophical Perspective. Smithsonian Institution Press, Washington.

ICOM, International Council of Museums. Key Concepts of Museology. Eds.: Desvallees, A and Mairesse, F., Armand Colin, 2010.

Johnson, L. , Witchey, H., Smith, R., Levine, A, and Haywood, K. 2010. The 2010 Horizon Report: Museum Edition. Austin, Texas: The New Media Consortium.

Jones, G. and Christal, M. 2002. The Future of Virtual Museums: On-Line, Immersive, 3D Environments. Created Realities Group.

Ozden, B. 2011. Transformation of Architectural Space with the Aid of Artistic Production. Unpublished Master's Thesis. Middle East Technical University, Ankara.

Paquet, E, El-Hakim, S., Beraldin, A, and Peters, S 2001. The Virtual Museum: Virtualisation of Real Historical Environments and Artefacts and Three­ Dimensional Shape-Based Searching. Proceedings of the International Symposium: Virtual and Augmented Architecture (VAA'0l), Trinity College, Dublin. Eds.: Fisher, B., Dawson-Howe, K., and O'Sullivan, C. Springer, London. pp. 183-195.

Stogner, M.B. 2009. The Media-Enhanced Museum Experience - Debating the Use of Media Technology in Cultural Exhibitions. The Media in Transition 6 (MiT6), International Conference, 24-26 April, MIT.

Tallis, I. and Mytilinaiou, S 2008. New Technology in Modem Museum Policy. WSKS 2, 19, Springer, pp. 624-634.

Von Naredi-Rainer, P. 2004. A Design Manual: Museum Buildings. "Van Gogh Museum," Birkhauser, Germany, pp. 152-153.

Html link 1. http://www.vangoghmuseum.nl Html link 2. http://www.vangoghexhibition.com/ Html link 3. vangogh-alive.com/

HtmI link 4. http://entertainmentdesigner.corn/news/museum-design-news/van­ gogh-alive-art-appreciation-through-digital-immersion/




How to Cite

Görgülü, A. Çekmiş ., & Hacıhasanoğlu, İlgi. (2012). A New Spatial Experience of Art Via Technology. ICONARCH International Congress of Architecture and Planning, (ICONARCH-1, Proceeding Book), 244–253. Retrieved from https://iconarch.ktun.edu.tr/index.php/iconarch/article/view/81



Architecture and Technology Relationship in Social and Cultural Context