Embedding Digital Media in Architecture

Authors

  • Leman Figen Gül

Keywords:

Place Making, Digital Technologies, Media Facades, Ambient Technologies

Abstract

During the last decade, the practice of architecture has changed dramatically. This change has occurred partly because of a pressure to improve efficiency by stakeholders, and the commercial availability of design software and its reliant hardware technologies. These changes will continue and transform our everyday life and surroundings into a new architecture and digital culture. In this paper I discuss three different uses of the advance digital technologies to create built environment where the boundaries of virtual and physical are blurred. The first one is the employment of the digital technologies in the built environment which are ubiquity providing visual or auditory information; the second one is the use of visual environments for extending and augmenting the built environments providing interactivity; third one is the use of artificial intelligence in built environments including performative design, generative design, parametric design and algorithmic design. The paper concludes with a summary on the characteristics of the types of new place designs.

Metrics

Metrics Loading ...

References

Achten, H. and Joosen, G. 2003,The Digital Design Process - Reflections on a Single Design Case, Digital Design, 21th eCAADe Conference Proceedings Graz, Austria.

Dong, A., Maher, M.L. and Daruwala, Y. 2006, Construction Defect Reporting Using Mobile and Digital Workbench Technologies, Proceedings of Joint International Conference on Computing and Decision Making in Civil and Building Engineering, Montreal, pp. 3597-3606.

Dorta, T. and Perez, E. 2006a, Hybrid Modelling, Revaluing Manual Action for 3D Modelling. ACADIA 2006: Synthetic Landscapes, Digital Exchange.

Dorta, T. and Perez, E. 2006b, Immersive Drafted Virtual Reality, A New Approach for Ideation Within Virtual Reality. ACADIA 2006: Synthetic Landscapes, Digital Exchange.

Estevez, A. 2007, The Genetic Creation of Bioluminescent Plants for Urban and Domestic Use, Leonardo, February 2007, Vol. 40, No. 1, Pages 18-18 MIT Press.

Heiner, J.M., Hudson, S.E., Tanaka, K. 1999, The Information Percolator: Ambient Information Display in a Decorative Object, UIST '99. ACM 1-58113-075-9, Asheville, NC.

Gibson, W. 1984, Neuromancer, ISBN: 0441012035, Ace Hardcover.

Gu, N., Maher, ML., Gul, L.F. and Williams, A. 2008, Digital Technologies as Place Making Elements in Built Environment Designs, The 5th International Conference on Innovation in Architecture, Engineering and Construction, 2008, in Antalya, Turkey, (no page numbers CD proceedings).

Igarashi T., Matsuoka S, Tanaka H. 2007, Teddy: A Sketching Interface for 3D Freeform Design, ACM SIGGRAPH 2007 Courses, San Diego, California ISBN:1O. l l 45/l 281500.1281532.

Jafarinaimi, N., Forlizzi, J., Hurst, A., Zimmerman, J. 2005, Breakaway: An Ambient Display Designed to Change Human Behavior, CHI 2005, Late Breaking Results: Short Papers, p.1945-48, April 2-7, Portland, Oregon, USA.

Kalay, Y.E. and Marx, J. 2001, Architecture and the Internet: Designing Places in Cyberspace, Proceedings of Association for Computer Aided Design in Architecture Conference (ACADIA 2001), Buffalo, pp. 230-240.

Kolarevic, B. 2000, Digital Architectures, in Proceedings of the ACADIA 2000 Conference, eds. M. Clayton and G. Vasquez. Washington, DC: Catholic University of America.

Kolarevic, B. 2001, Digital Fabrication: Manufacturing Architecture in the Information Age, p.268-277.

Maher, ML. and Kim, Ml 2006, Studying Designers Using a Tabletop System For 3D Design With a Focus on the Impact On Spatial Cognition, Proceedings ofIEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2006), IEEE, Adelaide, Australia, pp. 105-112.

Martens, J., Parthesius, F., Atasoy, B. 2010, Design TeamMate : A Platform to Support Design Activities of Small Teams AVl '10, May 25-29, 2010, Rome, Italy.

Novak, M 1991,Liquid Architectures in Cyberspace, Cyberspace ISBN:0-262- 02327-X p.225-254, MIT Press.

Novak, M 1996, TransArchitecture, http://www.heise.de/tp/artikel/6/6069/l.html

Peng, C. 1994, Exploring Communication in Collaborative Design: Co-operative Architectural Modelling, Design Studies,15(1): 19-44.

Porter, T. and Neale, J. 2000, Architectural Supermodels. Oxford, Architectural Press.

Skog, T. 2004, Activity Wallpaper: Ambient Visualization of Activity Information, DIS2004, August 1-4, 2004, ACM l-58113-787-7/04/0008 p.325-28. Cambridge,

Massachusetts, USA.

Spuybroek, L. 2004, NOX: Machining Architecture. Thames&Hudson, 2004, p. 18.

Streitz, N. and Nixon, P. 2005, The Disappearing Computer, Guest Editors, Communications Of The ACM, March 2005/VoL 48, No. 3, P.33-34.

Weinstock, M. 2005, Terrain Vague: Interactive Space and the Housescape, Architectural Design, Vol 75, No 1 Jan!Feb, ISBN 0470090928.

Weiser, M. 1991, The Computer for the 21st Century. Scientific American (Sept. 1991), 94-104.

Zellner, P. 1999. Hybrid Space: New Forms in Digital Architecture, New York: Rizzoli.

Downloads

Published

2012-11-17

How to Cite

Gül, L. F. . (2012). Embedding Digital Media in Architecture. ICONARCH International Congress of Architecture and Planning, (ICONARCH-1, Proceeding Book), 303–312. Retrieved from https://iconarch.ktun.edu.tr/index.php/iconarch/article/view/86

Issue

Section

Using Computer Software in Architectural and Urban Design Processes